Fantastic Fakemon



Do you know if anyone's done a cockatiel pokemon fan art?

I have a couple tagged here:

http://fantasticfakemon.com/tagged/cockatiel

I’ll see if I can find any more for you.  :)

Shellar —> Tortosmos

Dark / Rock

Artist: LuisBrain

A Mutology Pitch Post

Really interesting card game that is currently in development and heading for Kickstarter soon!

mutology:

 Hello everyone! I’ve been developing this card game since March 2013 and I’ve just recently discovered this forum. Wanted to write a bit about where I’m at. The graphic design is not 100% nailed down, as you’ll probably be able to tell; playtesting has gone on and on and I’ve received a good amount of feedback. Manufacturers have been contacted and I’ve begun to set up a business plan to see how I can self-publish the game. Here’s the pitch:

 Mutology is a brand new strategy card game that transforms players into Mutologists, bioengineers obsessed with creating extraordinary creatures in their laboratories. Players will fire Radiation cards at their Specimens, and depending on what combinations of Radiation they’re exposed to, Specimens will turn into one of two unique Mutants. Some Mutants are hyper aggressive, others have defense mechanisms, and some manipulate the way you or your opponent can play the game! You collect Research Points at the start of each turn for every Mutant you have in your Field zone, and the first player to 10 points wins.

image

 Players mutate their Specimens by firing one of three kinds of Radiation, (Alpha, Beta, and Gamma Rays) at their Specimen cards. Each Specimen card comes with a unique ingredient list called "mutation requirements." Alone, Radiation cards give perks to the Specimen such as boosting their Power or Stability. Whenever a Specimen has met one of its mutation requirements, they would mutate into the corresponding Mutant card, which would wait outside of play until this moment.

 Here is an example of a Specimen card, bound to change its graphic design. You’ll see the Radiation symbols underneath the “Experiment” titles. Each Mutant is given an Experiment number like this, and the Specimens are labeled with a letter of the alphabet.

 I’ve reach out to PandaGM, ADmagic, WinGO, and one or two other manufacturers to see how I could possibly make a Kickstarter campaign to print and ship these cards out. I believe that the game is unique because it allows players to be very flexible with how they create their monsters: there are guidelines to get them started but they can really take it in a few different directions. I know I’ve never played two games that were even close to being the same.

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 Its also not just a simple “kill everything in play” sort of game. You could build an aggressive deck, sure. But you can also build a deck that uses Mutants that have special defense mechanisms instead, or build a strategy that gathers victory points very quickly. Its really a game meant for people who like to find interesting ways to a win condition.

 Components include d10 which is used to track your Concentration, which is the currency value you spend to take actions like playing Radiation or Procedure cards from your hand, etc. There’s also going to be tokens or dice used to track damage: still trying to find the most cost-effective way to do this.

 Apart from Specimens and Mutants, player can build Devices like the Electric Coil and the Transmogrifier, or use Procedures like Stroke of Genius and Extraction. Lab Assistants like the Medic, Technician, and Researcher can lend their talents to you throughout the game as well. There are two zones of play in which cards can be placed: the Field zone and the Lab zone. These cards behave differently in each zone, so Mutology games always have a bit of tactical placement strategy involved.

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  Up here you can see how the grid pattern looks, with the Field zone in the frontline and the Lab zone behind it. Cards placed in your Lab zone cannot be targeted for attack, but their abilities are turned off: they’re basically on the bench. Cards in the Field zone can be attacked but they’re able to fight back, and their abilities can be utilized. You’ll only collect Research Points for Mutants in your Field zone, so you’d need to decide when’s the best time to unleash your creations and when to keep them hidden away.

 If there’s any more interest in this, I’d be happy to elaborate. I know I’m having a blast designing it and seeing how people play the game. Below is some more art from the game. Facebook group.  Design blog.  Pending Youtube and BGG page. 

Polaris Town Location

omnisregion:

Sorry for the delay guys!  I’ve finally tossed something together that we can use to take suggestions for the location of Polaris Town (and Polaris Woods) on the official map off the Omnis Region!

Head to this address…

www.bluecirclegames.com/map

Then click any cell on the page and an alert box will pop up with a number.  That’s the number that identifies the cell you picked.  So find a few spots that you would like for the starting town, and send them in, preferably as a reply to this post.

Which location would be best for Polaris Town (the starting town of the Omnis Region)?

Fairy Type Gym Leader
Nevmedi (Fairy / Normal) & Conghibell (Fairy / Water)
Source.
Artist: Nygee

Fairy Type Gym Leader

Nevmedi (Fairy / Normal) & Conghibell (Fairy / Water)

Source.

Artist: Nygee

Digit Fossil —> Anthear —> Megathear

Normal / Ground

Artist: KurokiKumo (Original design by hiddenpowerice)

Mega Blissey
Normal / Ghost
Ability: Eternal Bliss* (All residual damage will heal the amount of HP it would normally cause in damage. Any poison damage will only heal 1/8 of its maximum HP)
Source.
Artist: HallowDew

Mega Blissey

Normal / Ghost

Ability: Eternal Bliss* (All residual damage will heal the amount of HP it would normally cause in damage. Any poison damage will only heal 1/8 of its maximum HP)

Source.

Artist: HallowDew

I LOVE fan art where Pokemon are helping trainers do everyday things.  Like the Heliolisk shading his trainer from the sun.  Amazing.

How monstrous are you looking for? like...Pokémon style monster or like, Kaiju style? I'm just curious if I should put my hat in, because most of my stuff is less cute amd more uhm toothy

Somewhere in the Pokemon monster arena.  But with room to get more fierce or more cute.  

I’m possibly interested in commissioning some art/designs for a monster game I’d like to start working on in the near future. If you have any samples or anything let me know. :)